Thursday 5 May 2011

found this in YouTube!!

The same thing happen to me when Bathesda announce Elder Scroll 5: Skyrim!! woohoo.....i love elder scroll!! 

My Brochure Design




Just crate this brochure during English Language class this Morning!! it's not finish yet ...need to put more picture and description!! hope i could finish this before presentation next week!!



Tuesday 3 May 2011

Planet Elder Scroll 4: Oblivion

The best method in making this game more interesting is using the Mod to enhanced  it game-play!! I already used about more than 250 mod for these game!! and the feeling is different!! more races, more weapon, more equipment, more quest and everything. Some of the mod require the OBSE and the DLC from elder scroll oblivion extension!!

below is the link to the one of the site who share these mod and you need to register first:
http://www.tesnexus.com/

Sample of the Mod installed for Oblivion



Dragon Age 2

I already played this game for a few week and i decided that this game is one of the best game for this year!! played it or your will be missing a lot!!

Dawn Of War 2: Restribution

I played this game and something shit happen!! few of the game mesh is gone!!the first things that i do is to find the game newest patch or fix!! guess what happen...none!! nothing in the internet!! so frustrating!! wish i could just go to the shopkeeper in sg.wang and put a a fist or two in his fu*king face. But, guess what, even tough a few character mesh is missing, i stay played that game. The game play is magnificent, it just make you feel like you are one with the character or the Imperium army. It's my fault for buying pirated game, so it's my lost for having such problem.Buy the original game next time!! hahaha

Dawn of war 2:Retribution gameplay

PLANET ELDER SCROLL 5:SKYRIM

I have waited this game for over 5 years since I played Planet elder scroll 4:Oblivion in 2005 and still playing till now. Below is a review about this game that I took from IGN. A lot of changes has been done by the game developer and new game engine has been created specially for this game.



It takes a lot to bring down a thick-skinned, fire-breathing winged monster. Dragons appear at random in Skyrim and, if they spot you running across the snow-crusted face of a mountain, will veer from their course in the sky, drop to the ground, and proceed to do their best to melt you with flame. They'll swipe at you, take off mid-fight and launch fireballs from the sky, and dive back down at you with high speed. Even if you're in a town you won't be safe from dragons.

Many times the best idea is to run and take shelter in houses or crash through the nearest dungeon door. Other times it's best to go for the kill, since slaying a dragon allows you to absorb its soul for beneficial effects. It seems like this could be a fairly common occurrence in Skyrim, because there isn't a set cap on the number Bethesda is including. The encounters aren't supposed to be easy, either, but function in many cases like optional bosses you can choose to tangle with or flee from. If you want to have a chance against these things, you'll need to be smart about building your character, embarking on quests to gain rewards, clearing dungeons, and more in Bethesda Game Studios' upcoming role-playing epic. 

It all starts with creating your character, a process that's been trimmed down in Skyrim as compared to previous Elder Scrolls games. You'll still get to pick from one of 10 fantasy races, customize your physical appearance, and select a gender, but after that it's right into the game you go. The eight attribute categories from the previous Elder Scrolls game, Oblivion, have been cut out. Now you only have to worry about your Magicka to cast spells, Health for your hit points, and Stamina, which serves as a limiting factor when pulling off axe slashes and mace bashes in combat. 

Much of the leveling system you might be used to has been reworked. In Skyrim, all skill increases fill an overall leveling gauge, just as experience points tend to do in most role-playing games. So if you use one-handed swords all the time, your one-handed swords skill will continue to increase and gradually fill the level gauge. When the gauge is full, you level up, which nets you a point to unlock additional abilities -- Fallout-like perks -- within each skill tree. 

If you read that and immediately started daydreaming about taking advantage of the leveling system by bunny-hopping all over Skyrim to boost Acrobatics, then you're going to be disappointed. Athletics and Acrobatics have been removed from the game, along with a few other skills. Instead, there's a button to sprint, and the perks you unlock serve to alter the functionality of existing skills. For example, perks can add a slow-motion effect and a zoom ability when lining up a bow shot at an unsuspecting bandit's head. 

Play as one of 10 races.

Much of the interface has been redesigned for Skyrim to feel more interactive. All items, including weapons, shields, plot items, and plants can be zoomed in on and inspected within the inventory screen. This can be taken advantage of for superficial reasons to marvel at the level of detail on each piece of armor, but also for practical reasons like opening and reading the various books you'll find in Skyrim or inspecting plot items adventure game-style to reveal information useful in solving dungeon puzzles. Meanwhile, the skill readout isn't a list but a bright, polychromatic display of star constellations, where each star serves as an unlock node for perks. The overwold map has been given an upgrade too, as it's a three-dimensional representation of Skyrim presented in a way that's similar to strategy games like Civilization V and Total War: Shogun 2. 

Amidst dragon fights it seems like it won't be too difficult to get lost in the world and simply enjoy the sights. Compared to Oblivion, Skyrim is a vast improvement on Xbox 360, which is the only version that's been shown off so far by Bethesda. You can see the detail of the snowpack on mountain ranges far off in the distance as you run along dirt paths flanked by craggy outcroppings of rock and flowing rivers. In a way this is how Skyrim encourages exploration, by presenting these sweeping vistas you know have to be honeycombed with dungeons and treasure chests. 

A big graphical bump up over Oblivion.

Dragons roam these hills as well, sometimes perched alone atop stone peaks amidst a snowstorm. Sometimes they float over villages like Riverwood, a quiet, hillside town filled with people going about their daytime routines nestled between misty mountain ranges. Some villagers chop wood in grassy clearings, some work in blacksmith shops and saw logs in half, some tend dusty item shops lit by flickering candles set in hollowed horns, while others wander the streets and talk. When you engage in conversation the game no longer pauses – time continues normally, there's no more persuasion mini-game to worry about, and the overlay of conversation options takes up only minimal space onscreen. By hovering around NPCs while they're engaged in chatter you'll pick up bits of information that can lead to new quests that may differ depending on which NPCs are still alive as well as a host of other variables tracked by the game, including whether or not it's been a while since you've fought a dragon.


Official Trailer




to learn more about this game, please visit the official game link below
http://www.elderscrolls.com/

"The Borrower Arrietty" Ghibli new anime!! release on 2012!!


PLOT
The story takes place in 2010 in Koganei, western Tokyo and like the novel revolves around a group of "tiny people" who are 10 cm tall that live under the floorboards of a typical human household.
A boy named Sho arrives at the house his mother lived in as a child, to live with his great aunt Sadako. When Sho leaves the car, he sees a cat trying to attack something in the bushes. But the cat leaves after being attacked by a crow. Sho goes to see what the cat was trying to attack, to see a Borrower named Arrietty. That night Arrietty's father Pod takes Arrietty above the floorboards to show her how he gets sugar. Pod shows Arrietty the kitchen, behind the walls, and a dollhouse. Before Arrietty and Pod can leave, Arrietty notices that Sho is awake, and drops the sugar cube that they got. Sho tells them to not be afraid of him.
The next day, Sho leaves the dropped sugar cube beside an underground air vent where he first saw Arrietty, but Arrietty's mother Homily warns them not to take it, because their existence must be kept secret from humans. Nonetheless, Arrietty sneaks out to visit Sho in his bedroom, and the two become friends. On her return, Arrietty is intercepted by her father. Pod and Homily realise they've been discovered, and decide that the family must move out of house.
Sho learns from Sadako that his ancestors have seen Borrowers in this house, and that they had the dollhouse made especially for the Borrowers, with working electric lights and ovens. However, the Borrowers had not been seen since, hence the dollhouse stayed in Sho's room. Sho uncovers the floorboards above the Borrower household, uproots their kitchen and replaces it with the kitchen from the dollhouse.
Pod returns injured from a borrowing mission, helped by Spiller, a Borrower boy he met on the way. Spiller suggests some places that the Borrowers can move to, and, after he recovers, Pod goes to check them out. Arrietty goes to say goodbye to Sho. Sho says that the Borrowers are becoming extinct, which hurts Arrietty. He apologises and says that he's had a heart condition since birth, and will have an operation in a few days. The operation does not have a good chance of success.
Meanwhile Haru, Sadako's maid, notices the floorboards have been disturbed. While Sadako is out, Haru locks Sho in his room, unearths the Borrowers' house and puts Homily in a jar in the kitchen. Haru calls a pest removal company to smoke out the Borrowers and bring them to her alive.
When Arrietty returns to find Homily missing and their house disturbed, she goes to Sho for help. Arrietty helps Sho break out of his locked room, Sho then carries Arrietty to the kitchen and distracts Haru while Arrietty rescues Homily. Sadako returns soon after the pest removal company comes, and tells them to leave. Haru tries to prove to Sadako that the Borrowers really exist, but Homily has escaped, and there is nothing below the floorboards: the Borrowers have already set off on their move, and Sho has destroyed the remains.
The Borrowers stop for dinner during their move, and Sho's cat spots Arrietty. The cat brings Sho to Arrietty. He gives her a sugar cube as a parting gift, and tells her that the Borrowers' fight for survival has given him hope to live through the operation, which will happen in two days' time. In return, Arrietty gives Sho her hairclip. The Borrowers then go into a teapot, which Spiller steers down a river.

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